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Tree Designer palette


If this palette is closed you can open it by selecting "Tree Designer" in the Window menu.

Use this palette to generate the tree of your choice. You can always select Undo from the Edit menu, or click Stop in the View palette if the tree is taking too long to draw.


Tree Designer palette


Choose a Tree

New tree button
Shadow check box
Tree type menu
Age menu
Season menu

Set the Wind

Wind speed slider
Wind direction compass
Wind vertical slider

Render Options

Time of day menu
Render quality menu
Colour buttons
Tile texture check box
Load textures buttons

Output resolution

Output resolution boxes



Choose a Tree

New tree button         Command N

Click to generate a new tree of the same type.

A new randomly generated tree is created and replaces the current tree. The species, textures and wind remain the same. You can go back to the previous tree by selecting Undo in the Edit menu.

Shadow check box

Click to add or remove a shadow.

When selected a shadow of the tree is drawn on the ground. The size and shape of the shadow depends upon the time of day.

Clicking in this box switches the trees shadow on and off. Shadows are never drawn when using wire rendering and they are always drawn when using shadow only rendering. The rendering types are selectable using the Render quality menu in the Tree Designer palette.

The intensity, size and shape of the shadow is customisable using either the Time of Day menu in the Tree Designer palette or the controls in the Shadow Options palette.

Tree type menu

Use this menu to select a tree.

You can select trees of various types through this menu. A new tree replaces the current tree. If you don't like the tree you get, try clicking the New tree button above.

There are four categories of tree: Conifer, Broadleaf, Palm and Fantasy. The Conifer, Broadleaf and Palm trees are also listed in the Real Trees A-Z menu. Some of these trees have more than one name so they are listed more than once in the A-Z list.

Age menu

Use this menu to choose the age of the tree.

Trees come in five different ages: Sapling, Child, Adolescent, Adult and Ancestor. The youngest being Sapling and the oldest being Ancestor. An adult tree that has been dead for a while may also be generated.

As the age of the tree increases, the size and the number of branches generally increases. Ancestor trees can have a very large number of branches and therefore take a while for the computer to draw. In the natural world, trees grow at different rates so the ages given here are very approximate and are used only as a guide.

Season menu

Use this menu to select the season.

In nature evergreen species keep their leaves all year round. The winters are so harsh in Little Stick, that no trees have leaves in winter. In spring you can get fruit or blossom. In autumn leaves turn red and brown. Trees are the happiest in summer.


Set the Wind

Wind speed slider

Move the slider to set the wind speed.

Wind has a different effect upon different trees. Elastic trees wave about while thick trunks hardly move. In Little Stick the roots are very strong.

Wind direction compass

Move the needle to set the direction that the wind blows in.

You can set the horizontal direction that the wind blows towards by moving the compass needle to point that way.

If the needle points East, the wind blows from the West to the East. Weather forecasters would call this a Westerly wind because it blows from the West.

Wind vertical slider

Move the slider to set the wind to blow upwards, horizontal or downwards.

You can set the vertical direction that the wind blows towards. Although most trees in nature are blown horizontally, that may not be the case in computer animation.


Render Options

Time of day menu

Use this menu to select the time of day.

At dawn the sun is low. Shadows grow shorter until noon and then longer again. At dusk the shadow is the other side of the tree. Shadows can also be modified using the Shadow options palette.

Render quality menu

Use this menu to select the render quality.

If the tree takes a long time to draw it may help to render the tree at a lower quality. Lower quality and younger trees use less memory and are quicker to build. You can try using medium quality and switching off shadows using the Shadow check box in the Tree Designer palette.

Colour buttons

Click on one of the colour buttons to change the background, wood, leaf, fruit or blossom to any colour.

For placing the tree onto a photograph, a black background is the most suitable. This ensures that no colour from the background remains in the outline of the tree when it is pasted onto another picture.

The wood and leaf colour buttons remove any texture used for the wood or leaf and replaces it with a single colour and the default generated texture. If your graphics card isn't the latest whiz bang model, this may speed up drawing.

Fruit or blossom only occurs in spring. To select spring, use the Season menu in the Tree Designer palette.

Tile texture check box

Click to repeat the wood texture or stretch it to fit the whole tree.

Textures may be tiled along the length of the tree or stretched over the whole tree. If your textures are small images then the tree looks better if they are tiled. Using one big texture for the whole tree you could change the colour of the branches as they get shorter.

Load textures buttons

Click on one of these buttons to choose either the wood or leaf textures.

Textures can be imported from BMP, JPEG, PICT, Photoshop, PNG, QuickTime Image, SGI, TIFF and TGA picture files. Very large textures can slow the drawing if you have an old graphics card.

The alpha channel is a grayscale image where each pixel is used as a measure of transparency. You can therefore include lots of strange shapes, including branches, by being creative with your leaf images. The easiest way to add an alpha channel to a picture is to convert the picture to TIFF format and add the alpha channel in your image editing application such as Photoshop. Other formats such as JPEG do not support alpha layers.

The alpha layer is usually the 8 bit difference between 24 and 32 bit colour.


Output resolution

Output resolution boxes

Type the width in pixels of new image or movie files into the left box and the height into the right box.

When you save your tree as a picture or movie, this number is the number of pixels across the width and height of an image. On a typical computer screen there may be 72 pixels in an inch and on paper there may be 300 to 600 or more.


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Little Stick Copyright © 2006 Fenwick Cooper
You can contact Little Stick via email: treebeard@littlestick.com