Due to the fact
that detailed trees use a large number of polygons,
Little Stick uses OpenGL for fast rendering. If you wish to use another
renderer, such as a ray tracer, then you can export
the model and textures of any tree and
import them into another
program.
Note that some
ray tracers have trouble with small sticks except when
set to the very highest quality settings.
To improve the
memory usage and render speed of other renderers when
using distant Little Stick trees: Save
a picture of the tree in Little Stick with
an alpha layer and use
it as a texture on a single rectangular polygon in your scene.